FIND (Game 1)
Hunt, then tradeThe one to start with. Hide the cards, blow the whistle, and they’re gone. Every card that comes home scores two points, and can be traded for the treat with the matching number. No reading required. Treats are optional, though — plenty of players just play for points.


Cyclops side out in the holder for night hunts — that’s the side that flashes. Treat side out by day.













